New features
- Dead Man's Hand: The Magic puzzle column from InQuest magazine, digitized from the Internet Archive scans. Seven puzzles from 1998: the setup, the rules bullets, the board rebuilt with period card images from Scryfall, and the difficulty meter. Three have the solution the magazine printed the month after, hidden until you ask for it; the other four ran in issues nobody has scanned.
- Tournaments: Award prizes is a checkbox when you create a tournament. Turning it on fills in the standard spread for the expected turnout: two boosters per player, paid by place, 6 to 16 players. Every row stays editable.
- Tournaments: The host's prize editor opens on the standard spread for the players signed up, and a Standard spread button refills it as attendance changes.
- Drawing Math: Load standings straight from a tournament hosted here with its code, or paste them as text. Both skip reading a screenshot, so the numbers are exact.
Improvements
- Dead Man's Hand: Hover a card on the board to see it full size, since the thumbnails are too small to read oracle text on cards this old.
- Dead Man's Hand: Four solutions whose puzzle ran in an issue nobody scanned are kept on their own page. The board and the setup are lost; the walkthrough is all that survives of those months.
- Dead Man's Hand: Issue 37 turned up on a collector's blog that photographed its pages, which no scan archive has. That adds the Ultimate Chaos puzzle, where Magic is mixed with ten other card games, and the answer to April's Prismatic Protection.
- Dead Man's Hand: Issue 26 adds Just End It, where the goal is to lose on purpose, and the answer to issue 25's Pump the Atog. It was missed the first time because the Internet Archive was returning errors for that issue's text; reading it off the storage server directly works. Nine puzzles now, four with their solution, plus five answers whose puzzle is lost.
- Dead Man's Hand: Six more puzzles, from issues 49, 50, 52, 58, 65 and 130. These pages print sideways, so their scanned text came out as gibberish and the earlier sweep read them as missing. Rotating the page and reading it directly found them. The run now covers 1997 to 2006 rather than just 1998.
- Dead Man's Hand: Wake Up! from issue 49 has its solution, printed in issue 50. Four more answers whose puzzle was never scanned are on the solutions page: Green With Envy, Mana Mayhem, Monkey Business and Life's a Beach. Fifteen puzzles now, five with their solution, plus nine orphan answers.
- Dead Man's Hand: The difficulty meter is only shown for the issues that printed one. The column dropped it around issue 49 when it became a mail-in contest, and the 2006 revival printed no puzzle titles at all.
- Drawing Math: Screenshots are read by the same scanner that reads deck photos, which gets the columns right. In-browser OCR is still there as a fallback and now handles light-theme screenshots.
- Drawing Math: Paste a screenshot with Ctrl+V instead of saving it to a file first.
- Drawing Math: Rows whose numbers can't be true — points that don't match the record, a player short a round, a tiebreaker under the 33.3% floor — are flagged so a misread doesn't pass as a real standing.
Improvements
- Meta Analysis: Esper Reanimator (Esper Goryo's) has a current decklist and an eight-matchup sideboard guide, covering Izzet Affinity, Boros Energy, Gruul Broodscale, Esper Blink, Jeskai Energy, Necrodominance and Ruby Storm.
New features
- Discord bot: Each daily P1P1 post starts its own thread, so discussion of each pack stays separate in a channel that carries more than one.
- Discord bot: /p1p1 add posts a daily P1P1 to a channel every morning. /p1p1 list and /p1p1 remove manage them. Adding and removing need Manage Server.
- Trade Binders: A guide to the trade bot at /trade/guide, with a quick start and every command and option.
Improvements
- Hypergeometric Calculator: Choose Opening hand or Turn 1 to 5, on the play or the draw, instead of entering a number of cards drawn.
- Hypergeometric Calculator: The result is shown as a sentence at the top. Quick groups add all lands, creatures, or instants and sorceries in one click.
- Hypergeometric Calculator: Each group shows its chance of drawing at least one, with a breakdown for 0, 1, 2 or more. Requirements use all, any or none instead of a NOT toggle.
- Trade Binders: Trade is in the site menu. The binder and wishlist pages link to the guide, and /help links to it too.
- Tournaments: Draft seating can be re-rolled after the draft has started, for a player who turns up once everyone is seated. It asks first, and the event stays where it is. Round 1 is still the cutoff.
- Tournaments: Round 1 pairing and cross-pod Swiss options moved from the create form to the host controls. They only appear once seating has made 2 or more pods.
Bug fixes
- P1P1: Cube packs now group cards by their Cube Cobra color category, including overrides. Double-faced cards with a land on the back, like Legion's Landing, no longer fill Land slots. Sync an existing cube to apply this.
- Hypergeometric Calculator: A blank requirement or empty block no longer counts as true, which could show 100%.
- Hypergeometric Calculator: Two printings of the same card are counted together. Commanders are no longer counted as drawable. A deck smaller than the cards seen no longer shows 0%.
New features
- Deck Registration: Paste a decklist or an mtgtop8 or Archidekt link and download the official Wizards registration form, filled in.
- Meta Analysis: Sideboard guides can be printed as card-sized sheets, six to a page.
- Rules: Search accepts regular expressions wrapped in slashes, like /can't be countered/. A ? button shows examples.
Improvements
- Meta Analysis: Listed in the Tools menu and on the homepage, marked as a work in progress, with the date each format was last updated.
- Meta Analysis: Standard data refreshed. The 4-5 Color Control entry uses a recent RCQ list and has a full sideboard guide.
- Rules: Glossary pop-ups appear after a short delay. Clicking a term docks its definition so you can move and resize it.
- Rules: The Contents sidebar can be collapsed on desktop. On phones, rule numbers sit above the text.
Bug fixes
- Deck import: Split, modal and Room cards, like Unholy Annex // Ritual Chamber, now import with their card data.
New features
- Rules: The Comprehensive Rules at /rules. Search by rule number or words, follow cross-references, see which rules reference each rule, and hover keywords for definitions.
- Rules: Every rule has a permalink. A full glossary and keyword index are included.
Improvements
- Rules: Three-column layout: Contents on the left, rules in the middle, and an On this page list on the right. A breadcrumb stays at the top.
- Rules: Keyword sections 701 and 702 start collapsed. Single words with more than one meaning, like draw, are no longer auto-linked.
- Tournaments: Editing a scanned decklist has the same features as Pic2Decklist, and the deck photo opens full screen.
Bug fixes
- Tournaments: Byes are excluded from opponents' match-win and game-win percentages, as the Magic Tournament Rules require.
- P1P1: Cube packs show the printing chosen in the Cube Cobra list. About a third of cards were showing a different printing.
- P1P1: Opening a P1P1 from your profile shows the page immediately while the pack loads.
New features
- Tournaments: Scanned tournament decklists can be edited, re-scanned, or generated from a photo that's already uploaded.
- Tournaments: Hosts choose how round 1 of a multi-pod draft pairs: same seat at another table (default), within pods, or random.
- Tournaments: Hosts can add or remove rounds during an event, or reset to the automatic count.
Improvements
- Tournaments: The round count is set automatically from attendance when round 1 starts: 3 rounds up to 8 players, 4 up to 16, 5 up to 32.
- Life Counter: Redesigned with larger totals, hold to change life quickly, undo, counter chips, and a color-coded commander damage grid.
- Life Counter: Each player's panel faces them when the device is flat on the table. Player 1 is named You by default.
- Pic2Decklist: Better matching for partly readable card names in competitive decks.
Bug fixes
- Tournaments: Random round 1 pairings in multi-pod drafts no longer pair players from the same pod.
New features
- Site: A privacy page, linked in the footer. The site uses only the cookies needed to keep you signed in.
New features
- Accounts: Sign in with an emailed link, no password or Google account needed. Guests can link an account and keep their history.
- Life Counter: Life and counters for 1 to 6 players, including Commander damage, poison and energy. Opens from a tournament match with names filled in.
- Tournaments: Deck photos can be read into decklists. After an event, the deck gallery shows each player's photo and list.
- Tournaments: Hosts can re-pair the current round. A Round times panel shows when each round started and how long it ran.
- P1P1: Browse previous days' packs. Each P1P1 links to its set or cube list.
Improvements
- Tournaments: Standings only include completed rounds, so they don't change during a round.
- Site: Security review: tightened link handling and uploads, fixed request-forgery and injection issues, added rate limits, and enabled row-level security on every table.
- Site: Updated logo colors and browser tab icon.
Bug fixes
- Tournaments: Draft round 1 with cross-pod pairing on now pairs everyone as one pool.
- P1P1: Card images update correctly when switching between days.
New features
- Tournaments: Host draft, sealed or constructed events. Players join with a code or QR code. Includes pairings, round timers, standings with tiebreakers, top cuts, and a stats page.
- Accounts: Sign in with Google, a profile page, and saved decklists that work across tools.
- P1P1: Generate a 15-card pack from a set or Cube Cobra cube and vote on the first pick. Daily or one-off, with configurable cube color balance.
- Pic2Decklist: Turn a photo of a deck into an editable decklist, with a visual card view and share links.
- Hypergeometric Calculator: Import a decklist and calculate the odds of drawing groups of cards.
- Chaos Draft Tier List: Inexpensive boosters ranked for your own deck and for the table.
- Site: Light and dark themes, a homepage activity feed, an About page, a bug reporter, and a footer.
Improvements
- Mulligandle, Keep or Mull: Commander support and multiple opponents. Daily puzzles show a countdown and reset at midnight Pacific.
- Pic2Decklist: More accurate basic land counts, better matching of misread names, autocomplete when adding cards, and hybrid mana no longer adds a color to the deck name. Scanning requires a free account with a weekly limit.
- Tournaments: A scoreboard for reporting results, clearer host steps, more reliable round notifications, and deck photo cropping.
- Site: A profanity filter on public text fields that doesn't block real names.
New features
- Keep or Mull: Share an opening hand and collect keep or mulligan votes. Results are hidden until you vote.
- Mulligandle: A daily opening-hand puzzle. Make your call, then see how everyone else did.