Comprehensive Rules
The full Magic: The Gathering rules, made to actually use: search by rule number or by words, every cross-reference is a link, and keywords show their glossary definition on hover. Press / to search from anywhere.
Effective August 7, 2026. Source: Wizards of the Coast Comprehensive Rules.
1Game Concepts
100General101The Magic Golden Rules102Players103Starting the Game104Ending the Game105Colors106Mana107Numbers and Symbols108Cards109Objects110Permanents111Tokens112Spells113Abilities114Emblems115Targets116Special Actions117Timing and Priority118Costs119Life120Damage121Drawing a Card122Counters123Stickers
2Parts of a Card
3Card Types
4Zones
5Turn Structure
6Spells, Abilities, and Effects
600General601Casting Spells602Activating Activated Abilities603Handling Triggered Abilities604Handling Static Abilities605Mana Abilities606Loyalty Abilities607Linked Abilities608Resolving Spells and Abilities609Effects610One-Shot Effects611Continuous Effects612Text-Changing Effects613Interaction of Continuous Effects614Replacement Effects615Prevention Effects616Interaction of Replacement and/or Prevention Effects
7Additional Rules
700General701Keyword Actions702Keyword Abilities703Turn-Based Actions704State-Based Actions705Flipping a Coin706Rolling a Die707Copying Objects708Face-Down Spells and Permanents709Split Cards710Flip Cards711Leveler Cards712Double-Faced Cards713Substitute Cards714Saga Cards715Adventurer Cards716Class Cards717Attraction Cards718Prototype Cards719Case Cards720Omen Cards721Station Cards722Preparation Cards723Controlling Another Player724Ending Turns and Phases725The Monarch726The Initiative727Restarting the Game728Rad Counters729Subgames730Merging with Permanents731Day and Night732Taking Shortcuts733Handling Illegal Actions
8Multiplayer Rules
800General801Limited Range of Influence Option802Attack Multiple Players Option803Attack Left and Attack Right Options804Deploy Creatures Option805Shared Team Turns Option806Free-for-All Variant807Grand Melee Variant808Team vs. Team Variant809Emperor Variant810Two-Headed Giant Variant811Alternating Teams Variant