Dead Man's Hand
From 1997 to 2006, InQuest magazine printed a Magic puzzle: a board state belonging to Eugene T. Dudley, the world's worst Magic player, and one job you had to do for him before the turn ended. The answer ran in the next issue. These are the puzzles, rebuilt from the magazine scans with real card images.
How to play one
- Read the setup and the bullets — they carry rules the board can't show.
- Everything you need is on the page; the puzzles are solvable as printed.
- They use the rules and wordings of their day. Click a card to read its oracle text on Scryfall, but trust the printed card for anything that has changed since.
- The solution stays hidden until you ask for it.
15 puzzles · 5 with the magazine's solution
Untitled
Control as many Saprolings as possible at the end of this turn; you can attack, just this once.
This Land Is Dead Land
Help him destroy all of his own lands by the end of the turn. That way, at least, Deadshot will have to earn his victory—at least a little bit.
Oldies But Goodies
Transform Eugene's creatures into classic favorites by changing their power and toughness and abilities.
Doomsday
Find a way to spend the mana so that he doesn't die this turn. The fate of Eugene's badly battered pride rests squarely on your shoulders.
Time Flies
See how many extra turns in a row you can put together.
Wake Up!
Trigger all five sleeping sorceries this turn.
Trick or Treat
Hand out treats by having at least one +1/+1 counter on every creature you control at the end of your turn — without absentmindedly eating counters off of your creatures.
Mad About Yoo-Hoo
While Eugene is crying over spilt Yoo-hoo, figure out what Eugene has done so far this turn, and which of his cards should be tapped.
Queen for a Day
Quickly, before he goes utterly mad, help Eugene get the Sliver Queen into play this turn.
Tapped Out
Have all of Eugene's permanents untapped at the same time at some point during his turn.
Ultimate Chaos
Destroy the Death Star.
Prismatic Protection
Figure out which one of Eugene's creatures can gain protection from all five colors this turn, and how to do it.
Learning to Fly
Help Eugene get one creature to fly by the end of the turn. It can be a creature in play, a creature in hand, a creature anywhere, so long as you get one of those suckers airborne before turn's end — or before Eugene dies, whichever comes first.
New Year's Resolution
To usher in 1998, turn back the clock on the current game: by the end of his turn you must have seven cards in your hand, no cards in play, no cards in your graveyard and exactly 20 life.
Just End It
Help Eugene find a way to lose before Dirk's turn so Dirk regrets taunting Eugene for so long.
Puzzles transcribed from the InQuest scans in the Internet Archive's magazine collections. Card images from Scryfall. InQuest was published by Wizard Entertainment; the puzzles are reproduced here as a record of an out-of-print magazine.