InQuest #130
Solution not availableEugene T. Dudley vs. Starshine
You can't win.
Eugene's Ravnica tour continues with a visit to the guild of tree-hugging elves and elf-hugging trees, the green/white Selesnya. There are also some humans in the guild, but you've undoubtedly heard about the earthly stereotype they embody. Suffice to say, they're all about peace, love and plants.
Eugene nears the end of a friendly game with hippie chick Starshine. Eugene just drew the last card from his library and it is now the beginning of his main phase. Neither player has attacked this game—that would not be friendly or peaceful—but now that it's about to end, Eugene feels unfulfilled. Sure, he's still at 20 life, but Starshine's at 421. He can't win with life, and he certainly can't win the game, but perhaps he can win with love … or maybe saprolings. It's one of those hippie things. Be groovy and help Eugene out.
Control as many Saprolings as possible at the end of this turn; you can attack, just this once.
Keep in mind the following
- Eugene is at 20 life; Starshine is at 421.
- A token ceases to exist immediately after it leaves play, but still triggers leaves-play abilities like that on Twilight Drover.
- If attacked, Starshine will block with Voracious Cobra.
- Alaborn Zealot's current text is: "Whenever Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot."
The board
Hover a card to enlarge it, or click through to Scryfall.
Starshine's permanents4 cards
Starshine's graveyard1 card
Eugene's cards in hand4 cards
Eugene's permanents17 cards
Solution
The answer ran on page 103 of this same issue, which the Internet Archive scan does not include. This one is unsolved here — work it out yourself.